"The task is, at its core, simple. All you have to do is leave this vault. Any means will do. Provided you abide by certain... conditions."


This was my entry for the 43rd Ludum Dare Jam. It was produced within 72 hours. As the short blurb might imply, it's an escape-the-room type of game. The premise is simple, it's not all that difficult, and it's short. That said, I'm actually pretty satisfied with the results. 

Thank you for taking an interest in this short piece of interactive fiction. Any forms of suggestions and feedback are appreciated!

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(13 total ratings)
AuthorDWaM
GenreInteractive Fiction, Adventure
Made withTwine
TagsEscape Game, Ludum Dare 43, Twine
Average sessionAbout a half-hour
LanguagesEnglish
LinksLudum Dare

Development log

Comments

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(+2)

This made me cry for some reason. That sense of helplessness really connected to me, I'm not really sure why. The last scene made me feel panicked, it was an odd experience./pos

i couldnt figure our where to use the microSD, how to move the bookshelf or the code for the safe im reall lost idk what to do

(+1)

This was really cool! I love the hints over the course of the game of what the player is, I suspected fairly early and was pretty excited when I was proven right! The lore is super interesting too, I really wanna know what happened with Alice and the ahem 'pole guy' (to avoid spoilers :P)

The puzzles were interesting too, I like that you played through effectively the same puzzle a few times over, but with changes to unlock previously impossible things! :D It gave a very nice sense of progress! 

I also liked that sudden moment of realisation of what the greyed out options represented. I initially thought they would be available through multiple play-throughs, but I like this version more! Definitely a bit of a gut punch (in a good way!)

Overall I really enjoyed it, and I have to say the visuals are quite nice too. My only grievance is that you couldn't open the safe early on a replay </3 (woulda loved to see them try to figure that one out lmao)

(1 edit)

How do I use the other choices that have that special symbol besides them?
Symbol:

I'm on my second playthrough and made only a small amount of progress. Like others here in the comment section, I can't figure out the coordinates. I'm gonna have to give up, sadly. Good luck to anyone else who plays this. It was still fun. ^_^

(6 edits) (+1)

Spoiler:













X coordinate: 5
Y Coordinate: -19

Thank you!

No Problem

I cannot figure out what the coordinates are, or the safe! I'd appreciate a nudge in the right direction.

call georg again

This game is delightful  and I'm very invested in finishing but I've been stuck for a good while on what exactly there is to do- my only avenues of progress seem to be the phone or the safe and there are no numbers to be found! Even my little friend with the note didn't help.

Hi there! I've been playing this game and enjoying the story so far, but I'm completely stuck on one part and it's been about half an hour. This is kind of a long shot, but is anyone willing to help?

I can't figure out for the life of me what the needed coordinates for what's behind the bookcase are. I've looked at every bit of available text in the Vault so far, but nothing I've seen comes to mind.

Thanks so much! Either way, I really like this game and I'm interested in checking out your other work!

Deleted 3 years ago

Is there a walkthrough available for this game? I'm specifically stuck with a note given by a certain companion after feeding him.

(1 edit)

Might I suggest turning it upside-down?

(Also, thanks for playing it so far!)

(+1)

I loved this a lot! An absolutely stellar use of Twine. I very much appreciated the presentation, the effective use of sound, and the interesting escape mechanics.